App Recommendation: Scribblenauts Remix
Scribblenauts Remix looks like a lot of fun, for both me and the kids. Thanks to David Kelly for the recommendation. Only $.99 right now.
Scribblenauts Remix looks like a lot of fun, for both me and the kids. Thanks to David Kelly for the recommendation. Only $.99 right now.
Ellen’s 10 Commandments for Online Learning – Yes. Yes. Yes.
Top 10 Misused English Words – Please stop using these the wrong way. (via Judy)
Your idea sucks, now go and do it anyway (via MBN)
Unitasking — absolutely gorgeous site, as well
Glider Pro coming to iOS – SWEET! (and, yes, I’ve spent too much time playing the original this week)
…the goal shouldn’t be to overlay rewards and achievements, the goal should be to get people more involved in experiences in meaningful ways.
Koreen Olbrish – “Reflections on LEEF 2011″ – eLearn Mag
Couldn’t have said it better myself. It’s not about the game. It’s about the experience and the outcome. Games are just one type of immersive experience. This doesn’t just apply to learning, either.
…you end up killing the intrinsic motivation to do things you didn’t need to be rewarded to do before.
Aaron Silvers – “On Education, Badges and Scouting”
Both Koreen and Aaron make similar points. Don’t do something (like trying to gamify everything) just because you can. Do something because it will give your users great experiences that lead to meaningful outcomes.
It’s simple, really:

One of the coolest experiences I had at mLearnCon last week was playing A Game of Phones, a wonderful creation from Kris Rockwell (@hybridkris) and Alicia Sanchez (@gamesczar). Every attendee received a deck of cards when he or she registered, and a brief tutorial of how to play.
The basic premise is training and performance challenges presented to two or more players, who can then play technology, hardware and expert cards to offer up a potential solution. Both players state their case, and then they can either debate or they can have a third party judge their proposals.
At the end of the day on Wednesday, they held a tournament, judged by none other than The Beard and Jason Haag. Surprisingly, there were only eight of us who entered, but the ideas generated in this tournament were simply amazing. The energy level was high and the debates and follow-up discussions with the judges and participants were enlightening. Aaron or Kris should be posting some video and pictures of the event soon.

The three top scorers were myself, Stephanie Daul and Aisha Taylor. The final battle was between Stephanie and myself, and I ended up winning. It was so much fun, and such a useful game. I can’t wait to take it back to some folks I work with to generate some ideas for solving our mobile learning problems, or just to start talking about mobile solutions.
You can order the game as is, or you can request some tweaks to make it more specific to your organization. I highly recommend at least grabbing a deck or two and playing a few games with your team and then sharing some of the best solutions with management, and then playing the game with them! It’s a great way to show the benefits of a game in a real world environment that produces innovative, but practical solutions.
Most importantly, it was a lot of fun to play!

Additional Information:
*Update 07-08-2011*
The website for this game is agameofphones.com.
If this was 15 years in the making, it makes you wonder what they did for the other 14 years and 10 months.
Disappointing, to say the least, but not surprising. Duke Nukem is a cult classic for my generation of gamers. I loved that game. I played it endlessly. Years and years of rumors and teasers ruined this new game for me before it even left the factory (which, apparently, it shouldn’t have). Sure, I’ll grab a demo and goof around with it, for old time’s sake, but this game never had a chance. Sadly, it looks like they managed to underwhelm even the most devoted fans after 15 years of development.