Apparently, I’m not very good about promoting the podcast Judy and I record once or twice a month, The ToolBar.
We recorded our tenth episode before the end of 2011. The previous show had been about usability. This one was on accessibility, wish special guest Diane Elkins of Artisan E-Learning.
Ten episodes in six months – not too shabby. We’ll be picking it back up at the end of January after Judy returns from ASTD TechKnowledge.
Enjoy!
Judy and I welcomed Julie Dirksen, a.k.a. UsableLearning, to The ToolBar to talk about usability, the learner experience, and to pimp her awesome new book, Design For How People Learn: Voices That Matter. It was a great show, with some great drink choices. Check it out.
Judy and I recorded our sixth show last weekend, and I think it’s our best yet. We talk about our wish list features for the next great elearning authoring tool. We rant about the flood of PowerPoint to Flash conversion tools, and we drink blonde ales.
It’s going well, and we’re having a lot of fun. I hope you enjoy it as much as we are!
My weekend plans are to add a beer list, a beer recommendation form and a show topic request form to the Emergent Radio site. (And, yes, in that order.)
So. Go forth and be enlightened by Episode #6.
…the goal shouldn’t be to overlay rewards and achievements, the goal should be to get people more involved in experiences in meaningful ways.
Koreen Olbrish – “Reflections on LEEF 2011″ – eLearn Mag
Couldn’t have said it better myself. It’s not about the game. It’s about the experience and the outcome. Games are just one type of immersive experience. This doesn’t just apply to learning, either.
…you end up killing the intrinsic motivation to do things you didn’t need to be rewarded to do before.
Aaron Silvers – “On Education, Badges and Scouting”
Both Koreen and Aaron make similar points. Don’t do something (like trying to gamify everything) just because you can. Do something because it will give your users great experiences that lead to meaningful outcomes.
It’s simple, really:
- What do you want your users/learners to DO?
- How can you make a great experience that gets them to a point where they CAN?